architecture 13
- Measuring fireEngine's CPU work before adding another thread
- Proving fireEngine's secondary command path before measuring it
- Mapping fireEngine's path to multithreaded rendering
- Closing fireEngine 0.8 with focused ownership and executable scenarios
- Introducing format-neutral scene content to fireEngine
- Extending fireEngine's descriptions without introducing Vulkan
- Growing fireEngine into an animated glTF renderer
- Turning fireEngine's renderer into the Vulkan facade
- Preparing fireEngine's scene data explicitly
- Building fireEngine's first scene graph
- Describing fireEngine's render assets without Vulkan
- Testing fireEngine without a GPU
- Refactoring fireEngine for what comes next