rendering 9
- Making fireEngine's presentation state replaceable
- Adding a camera, depth, and culling to fireEngine
- Compiling and sampling fireEngine's first texture
- Growing fireEngine into an animated glTF renderer
- Turning fireEngine's renderer into the Vulkan facade
- Preparing fireEngine's scene data explicitly
- Building fireEngine's first scene graph
- Describing fireEngine's render assets without Vulkan
- Rendering fireEngine's first triangle